Romain Gallego

Level Designer

I started creating my own content for games when I was 8 with the scenario editor of Age of Empire II. After that I went on the level editor of Tony Hawk Pro Skater 4 and since then I was spending most of my time creating new things in the games that allowed me to.

I decided to become Level Designer because that is what I like the most in game development. I love using editors and game engines to create what comes into my mind, and using game design’s rules to push the boundaries of my levels.

  • Name Romain Gallego
  • Date of birth October 5, 1993
  • Address 103 Rue Sébastien Gryphe, Lyon
  • Email
  • Phone +33 669 372 580
  • Skype N/A

Video Game Experience

Level Designer - Unannounced Project

Aug 2017 - Current | Kylotonn Games

Currently working on an unannounced project. At first I came in as support to the Level Design team, now I work as part of the team to create my own content.

Level Designer - WRC 7

Feb 2017 - Aug 2017 | Kylotonn Games

My first experience as a professional Level Designer. We had to take the roots of what makes WRC so great and rebuild the previous two titles made by Kylotonn to bring something new in the serie.

Counter Strike: Global Offensive & Left 4 Dead 2 Mapping

2014 - 2017

Before enterring into a Game Design school I was already making my own maps on Counter Strike: Source. I used the experience I gained during my degree to build new , more challenging maps.


Bachelor Degree – Game Design

2012 - 2015

Baccalaureate - Mechanical Engineering

2010 - 2012


Time Saver

I always try to adapt my workflow to work as quickly and efficiently as possible.


I’m very curious and I always try to learn more on how things work

Technical Knowledge

My knowledge in script and art allows me to anticipate and avoid technical difficulties